Game Designer & Project Manager
Game Designer & Project Manager
I started my journey 6 years ago: First as a
Unity developer and generalist designer and then
I started my study and specialization first into a systems designer and then afterwards as a Project manager.
Both as a Designer & a Manager my passion lies in a systematic and prepose driven solutions rather then ad hoc solutions that nurture an unsustainable process
Work
CoolGames: Production Intern
2024 May – 2024 Nov
Breda university, Finance department: Automation developer
2023 Aug – 2023 Sept
Ampliospeech: Unity developer and lead game designer
2019 – 2020
Education
Breda university of applied science:
Games design and production bachelor's
2020 – 2024
Shankar college of engineering and design:
Game design & development course
2018 – 2019
Breda university of applied science:
Games design and production bachelors
2020 – ongoin
Shankar college of engineering and design:
Game design & development course
2018 – 2019
I started my journey 6 years ago: First as a
Unity developer and generalist designer and then
I started my study and specialization first into a systems designer and then afterwards as a Project manager.
Both as a Designer & a Manager my passion lies in a systematic and prepose driven solutions rather then ad hoc solutions that nurture an unsustainable process
Work
CoolGames: Production Intern
2024 May – 2024 Nov
Breda university, Finance department: Automation developer
2023 Aug – 2023 Sept
Ampliospeech: Unity developer and lead game designer
2019 – 2020
Education
Breda university of applied science:
Games design and production bachelor's
2020 – 2024
Shankar college of engineering and design:
Game design & development course
2018 – 2019
Breda university of applied science:
Games design and production bachelors
2020 – ongoin
Shankar college of engineering and design:
Game design & development course
2018 – 2019
A chaotic rouge-like multiplayer party game set in the 1950s, demolish your friends and offer their souls to the entity to receive gifts of power the
My responsibilities
I was the Project Manager & Product Owner. I was responsible with establishing project vision, market research, scope management, risk management, Goal setting and managing stakeholders
A chaotic rouge-like multiplayer party game set in the 1950s, demolish your friends and offer their souls to the entity to receive gifts of power the
My responsibilities
I was the Project Manager & Product Owner. I was responsible with establishing project vision, market research, scope management, risk management, Goal setting and managing stakeholders
Duration
32 Weeks
Team size
25
Team size
25
Engine
Unreal
Unique attribute
Online multiplayer
Unique attribute
Online multiplayer
a classic 2.5D side-scrolling platformer exploration game. Fly around using your jetpack while avoiding obstacles in an Egyptian-inspired alien world
My responsibilities
3Cs designer, I researched, implemented, and iterated on the camera character and controls using player feedback
a classic 2.5D side-scrolling platformer exploration game. Fly around using your jetpack while avoiding obstacles in an Egyptian-inspired alien world
My responsibilities
3Cs designer, I researched, implemented, and iterated on the camera character and controls using player feedback
Duration
8 Weeks
Team size
15
Engine
Unreal
A walking city survival management game. The player captains a moving city across a vast wasteland, needing to carefully manage the city's resources and its population.
My responsibilities
In Acropolis, I worked as a system designer focusing on the resource system. As part of the
concepting I made a prototyping of the population system using machinations.io simulating its growth
A walking city survival management game. The player captains a moving city across a vast wasteland, needing to carefully manage the city's resources and its population.
My responsibilities
In Acropolis, I worked as a system designer focusing on the resource system. As part of the
concepting I made a prototyping of the population system using machinations.io simulating its growth
Duration
8 Weeks
Team size
6
Engine
Unreal
Unique attribute
management
game
Unique attribute
management
game
An arcade top-down bullet hell game
I was a programmer and system designer, I created, designed and iterated on an enemy and a weapon type
An arcade top down bullet hell game
I was a programmer and system designer, I created, designed and iterated on an enemy and a weapon type
Duration
8 Weeks
Team size
6
Engine
GODOT
A simple mobile fighting game, tap one-half of the screen to block the other to attack
A simple mobile fighting game, tap one-half of the screen to block the other to attack
Duration
2 Weeks
Team size
Solo project
Engine
Unity
Snake + pong, what can go wrong?
Snake + pong, what can go wrong?
Duration
A Week
Team size
Solo project
Engine
Unity