Game Designer & Project Manager

I started my journey 6 years ago: First as a
Unity developer and generalist designer and then
I started my study and specialization first into a systems designer and then afterwards as a Project manager.
Both as a Designer & a Manager my passion lies in a systematic and prepose driven solutions rather then ad hoc solutions that nurture an unsustainable process
Work
CoolGames: Production Intern
2024 May – 2024 Nov
Breda university, Finance department: Automation developer
2023 Aug – 2023 Sept
Ampliospeech: Unity developer and lead game designer
2019 – 2020
Education
Breda university of applied science:
Games design and production bachelor's
2020 – 2024
Shankar college of engineering and design:
Game design & development course
2018 – 2019
A chaotic rouge-like multiplayer party game set in the 1950s, demolish your friends and offer their souls to the entity to receive gifts of power the
My responsibilities
I was the Project Manager & Product Owner. I was responsible with establishing project vision, market research, scope management, risk management, Goal setting and managing stakeholders
Duration
32 Weeks
Team size
25
Engine
Unreal
Unique attribute
Online multiplayer


a classic 2.5D side-scrolling platformer exploration game. Fly around using your jetpack while avoiding obstacles in an Egyptian-inspired alien world
My responsibilities
3Cs designer, I researched, implemented, and iterated on the camera character and controls using player feedback
Duration
8 Weeks
Team size
15
Engine
Unreal
A walking city survival management game. The player captains a moving city across a vast wasteland, needing to carefully manage the city's resources and its population.
My responsibilities
In Acropolis, I worked as a system designer focusing on the resource system. As part of the
concepting I made a prototyping of the population system using machinations.io simulating its growth
Duration
8 Weeks
Team size
6
Engine
Unreal
Unique attribute
management
game
An arcade top-down bullet hell game
I was a programmer and system designer, I created, designed and iterated on an enemy and a weapon type
Duration
8 Weeks
Team size
6
Engine
GODOT
A simple mobile fighting game, tap one-half of the screen to block the other to attack

Duration
2 Weeks
Team size
Solo project
Engine
Unity
Snake + pong, what can go wrong?
Duration
A Week
Team size
Solo project
Engine
Unity