Hi, I'm Michael

Game Designer & Project Manager

Hi, I'm Michael

Game Designer & Project Manager

I started my journey 6 years ago: First as a
Unity developer and generalist designer and then
I started my study and specialization first into a systems designer and then afterwards as a Project manager.
Both as a Designer & a Manager my passion lies in a systematic and prepose driven solutions rather then ad hoc solutions that nurture an unsustainable process

Experience

Experience

Work

CoolGames: Production Intern

2024 May – 2024 Nov

Breda university, Finance department: Automation developer

2023 Aug – 2023 Sept

Ampliospeech: Unity developer and lead game designer

2019 – 2020

Education

Breda university of applied science:

Games design and production bachelor's

2020 – 2024


Shankar college of engineering and design:

Game design & development course

2018 – 2019

Breda university of applied science:

Games design and production bachelors

2020 – ongoin


Shankar college of engineering and design:

Game design & development course

2018 – 2019

I started my journey 6 years ago: First as a
Unity developer and generalist designer and then
I started my study and specialization first into a systems designer and then afterwards as a Project manager.
Both as a Designer & a Manager my passion lies in a systematic and prepose driven solutions rather then ad hoc solutions that nurture an unsustainable process

Experience

Work

CoolGames: Production Intern

2024 May – 2024 Nov

Breda university, Finance department: Automation developer

2023 Aug – 2023 Sept

Ampliospeech: Unity developer and lead game designer

2019 – 2020

Education

Breda university of applied science:

Games design and production bachelor's

2020 – 2024


Shankar college of engineering and design:

Game design & development course

2018 – 2019

Breda university of applied science:

Games design and production bachelors

2020 – ongoin


Shankar college of engineering and design:

Game design & development course

2018 – 2019

Projects

Projects

Attic panic

A chaotic rouge-like multiplayer party game set in the 1950s, demolish your friends and offer their souls to the entity to receive gifts of power the


My responsibilities
I was the Project Manager & Product Owner. I was responsible with establishing project vision, market research, scope management, risk management, Goal setting and managing stakeholders

A chaotic rouge-like multiplayer party game set in the 1950s, demolish your friends and offer their souls to the entity to receive gifts of power the


My responsibilities
I was the Project Manager & Product Owner. I was responsible with establishing project vision, market research, scope management, risk management, Goal setting and managing stakeholders

Duration

32 Weeks

Team size

25

Team size

25

Engine

Unreal

Unique attribute

Online multiplayer

Unique attribute

Online multiplayer

Distant signal

a classic 2.5D side-scrolling platformer exploration game. Fly around using your jetpack while avoiding obstacles in an Egyptian-inspired alien world



My responsibilities
3Cs designer, I researched, implemented, and iterated on the camera character and controls using player feedback

Distant signal

a classic 2.5D side-scrolling platformer exploration game. Fly around using your jetpack while avoiding obstacles in an Egyptian-inspired alien world



My responsibilities
3Cs designer, I researched, implemented, and iterated on the camera character and controls using player feedback

Duration

8 Weeks

Team size

15

Engine

Unreal

Acropolis

Acropolis

A walking city survival management game. The player captains a moving city across a vast wasteland, needing to carefully manage the city's resources and its population.

My responsibilities
In Acropolis, I worked as a system designer focusing on the resource system. As part of the
concepting I made a prototyping of the population system using machinations.io simulating its growth

Acropolis

A walking city survival management game. The player captains a moving city across a vast wasteland, needing to carefully manage the city's resources and its population.

My responsibilities
In Acropolis, I worked as a system designer focusing on the resource system. As part of the
concepting I made a prototyping of the population system using machinations.io simulating its growth

Duration

8 Weeks

Team size

6

Engine

Unreal

Unique attribute

management

game

Unique attribute

management

game

Project neon

An arcade top-down bullet hell game

I was a programmer and system designer, I created, designed and iterated on an enemy and a weapon type

Project neon

An arcade top down bullet hell game


I was a programmer and system designer, I created, designed and iterated on an enemy and a weapon type

Duration

8 Weeks

Team size

6

Engine

GODOT

One slash samurai

A simple mobile fighting game, tap one-half of the screen to block the other to attack

One slash samurai

A simple mobile fighting game, tap one-half of the screen to block the other to attack

Duration

2 Weeks

Team size

Solo project

Engine

Unity

Snake pong

Snake + pong, what can go wrong?

Snake pong

Snake + pong, what can go wrong?

Duration

A Week

Team size

Solo project

Engine

Unity